Managed to get a copy of BioWare’s Mass Effect Andromeda? Well, first of all, congratulations are in order because, against all the odds, Mass Effect Andromeda turned out to be a great game. Probably the first thing you’ve noticed after firing up Andromeda, waking up on the Hyperion, doing some snooping around, and some other stuff (we promise to do our best not to give you any major spoilers), that you’re on Eos, the first seemingly habitable planet.
For most of us, getting used to Mass Effect Andromeda’s is quite an effort, taking into account that BioWare ditched the whole linear gameplay ensemble and managed to explore the open-world concept. Now, we made this little guide to prove to you that exploring planets and star systems in Mass Effect Andromeda is a piece of cake as soon as you get a hold of the basics.
Mass Effect Andromeda Exploration Bootcamp
First of all, you should know that not all planets can be explored on foot, and Eos is a good example. Having a lot of ground to cover, Ryder will need to use the Nomad aka MAKO’s grand-, grand-, grandchild, to hop around from one place to another.
After getting the Nomad from the garage, the first thing you should do is to take a look at your map and find fast-travel points. The undiscovered ones are marked with white, while those recently discovered are blue.
These fast-travel points will make it easier to travel along the map, especially when you’re pursuing multiple quests.
Probably of the most challenging aspects of mastering the concept of exploration is Mass Effect Andromeda is the life support system. As you will, whenever there’s a transition, the atmospheric conditions will change accordingly.
A level 1 environmental hazard is fine, and you won’t have any trouble navigating, even if you are traveling on foot. However, if the gauge reaches hazard level 2, you should definitely keep a closer watch on the gauge, especially when you’re forced to get out of the vehicle to shoot kett soldiers.
Now, here’s where it gets tricky. You will see that after activating the Remnant monolith, there will be an area on the map which remains unexplored. However, we would advise you to steer clear, for now, and let the radiation clear.
Areas, such as this one from Eos, are level 3 on the hazard scale which means that even your Nomad will lose structural integrity in a couple of seconds.
Other Tips on Exploration
- Use Nomad’s alternative traction mode to go over steep surfaces.
- Chasms can be crossed by using Nomad’s power burst in conjunction with the jump function.
- Don’t forget to scan everything you can in order to earn research points.
- Upgrade the Nomad’s life support system as soon as possible.
- Ramming your opponents with the vehicle is a good idea when you’re low on ammo, and there’s no ammo cache nearby.
- Objectives marked with a question mark often reveal interesting side-quest or can lead you to powerful items.
- Jumping with the power jets is more useful in putting distance between you and the enemy.
- Some areas can be accessed only after you perform a specific quest or side-quest.
- Don’t forget to talk to your squad mates. The Tempest’s crew can grant you access to awesome side-quests.
- Scrap can be sold at the Tempest’s kiosk for credits.
- Check out the characters marked with a blue exclamation mark.
- When exploring with Nomad, pay attention to the mining menu. Once SAM tells you that an area can be mined, open the mining menu, keep Nomad steady, wait until the mining graph reaches a high enough level, and fire up the mining probe.
- When entering a new system, don’t forget to hit the scanner to search for anomalies.
- After defeating a Remnant Architect, don’t forget to visit the planet’s orbit to redeem the rest of your prize.
Image source: EA