Heroes of the Storm has been out for a while now, but it is still facing major matchmaking issues that need solving. This is perhaps the consequence of Blizzard taking on such a competitive genre, MOBAs being notorious for their very demanding features. But it might not be entirely Blizzard’s fault, because MOBA communities are also known to have ridiculous standards for a mere videogame.
Heroes of the Storm officially launched on June 2nd this year and it maintained the same ranking system it had in beta. The rank which players obtained during the beta phase persisted until not long ago, when Blizzard added a new matchmaking feature that involved playing 20 qualification games. This new change came along with Blizzard’s argument that these games will provide better matchmaking and make players enjoy the game a lot more.
Sadly, this did not prove to be the solution that everyone expected. Why? Because of the sheer nature of the game. Heroes of the Storm, like any other MOBA, is centered on objectives that you need to obtain in order to secure your team’s victory. But the game is far less forgiving than its competitors: League of Legends and DotA 2.
In League and DotA, you can achieve success at lower levels by being a competent player who performs well. Even if your team is underperforming, you still have a chance to become strong enough so that the enemy team perceives you as a threat and you actually do something in team fights.
Heroes of the Storm, however, is entirely focused on achieving experience as a team. Instead of having every individual with a different level, all team members have the same level. While this encourages team play a lot more than the other games, it makes Heroes of the Storm lack what the community knows as “comeback mechanic”.
It doesn’t mean that the comeback is inexistent. It is there and coordinated teams can win despite a level difference, but the only problem is that coordinated teams usually play as 5 people, an entire team. If you want to play the game alone, like League of Legends promoted good solo play throughout the years, Heroes is definitely going to make you feel bad. Your competence alone is not rewarding, thus loss feels a lot worse than it does in League or DotA.
Despite having this flaw, Heroes has now introduced 20 placement matches, twice as much as League or DotA demand, so not only do you have to hope that you end up with more skilled players, you have to endure more as well. Blizzard still has a lot more to work on. The company practically has to face the genre’s demands and find a way to make the game more skill-oriented than luck-oriented.
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