Remember that great release from Polytron, featuring Gomez the pixaled Mario-like game character that runs and jumps around different structures? Well, if you’re thinking that Polytron was thinking about what you’re thinking, then you’re dead wrong. Fez won’t get a sequel, but Fez will get a hardcover game book.
If we’re put in a position to tell someone about what’s the game about, what you say first? Space snails, warp gates and a character with a Mexican-like name, jumping up and down some surrealistic structures. Indeed, these are all part of the games, but to really capture its essence, you would have to look somewhere else for inspiration. For the game is solely about perspective. Perspective, perspective and again the same old perspective. That’s what this game is all about.
Unfortunately, as we said before, there will be no Fez 2. The projects was wiped from the beginning and with Phil Fish stepping down from the gaming scene, another instalment of the game is nearly impossible. But, fret not, because there is always that glimmer of hope out there.
In order to not let their fans down, Polytron announced that the avid game fans will be in for quite a treat this year. The indie company stated that they released a kind of deluxe edition of the game, which also features a hardcover notebook. Game makers noted that the premium package is intended for all Fez fans that what to write down their journeys into the third dimension.
Although this is hardly the thing we would expect from the company, after learning that they’ve cancelled Fez 2, it would be a very nice trinket to add to the collection. Sadly, the notebook was printed in only 500 copies and it is expected to be sold out until Christmas. And even the price will make sure that only a couple of us will put their hands of a copy. No, the notebook is not price or anything, it actually has a very enticing price.
The deluxe edition of Fez will cost around 100 dollars and the game developers are eager to see how long it will take to be sold out. Fez was an ambitious project indeed. The game wanted to draw the player’s attention from gameplay and concentrate more on the line on environment interaction.
Fez is very addictive, but not in the line of Candy Crush-addictive. It’s rather intended to be a challenge to see if the player can brave the environment.