There are some games that focus on the quality of the scenery, the story or the gameplay. There are some games which are so immersive that you don’t realize it’s already tomorrow morning. And then there is one game that was invented with the sole purpose of torturing players worldwide. Dying in Dark Souls has become the new mantra of everybody who attempted to take a crack at the impossible video game.
Next Monday, on the 11th of April players worldwide, will have the opportunity of dying in Dark Souls. Some faster than the others, some more glorious than their fallen brethren. For those of you who haven’t died, uh, played the first two installments, a glorious death in Dark Souls usually means the first 10 seconds with a boss.
Dying in Dark Souls hasn’t changed much in the case of the third installment. What has changed is its graphics. Playing, um, dying in Dark Souls on a PC is an experience you don’t want to miss. That, of course, if you have a computer that can rise to the challenge.
But the game moves far better on a PC than on any console. The 60 fps rate offers the player an unforgettable gaming experience. And the stupidly hard gameplay contributes to that.
The third installment of the Dark Souls franchise takes players to a murky, ashy land where they will face several bosses, one meaner than the other. But the fans know that dying in Dark Souls is now a thing of popular culture.
So if you haven’t played any of the first two parts, then walk away because it seems that the developers were bent on making it even harder for players to advance throughout the game that in the last two Dark Souls installments.
Any player who is not used to the sadistic ways of the game and who did not build an iron patience and stellar reflexes and Jedi senses while playing the last two games should walk away and never look back.
Dark Souls III gives out the impression that it is going to be a much harder and nerve-wreaking experience than the first two games. Even from the first minutes of the game, when you’re adjusting yourself to the controllers, corrupted enemies that look like a big mass of “please no” will pop out of nowhere and remind you why most players prefer to use the phrase “dying in Dark Souls” rather than the usual “playing Dark Souls”.
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