
Superhot is an indie FPS that gives you the ability to bend time and shoot flaming enemies.
A new shooter game has hit the market and it is all we have been waiting for. Here is the Superhot game review complete with the pros and cons of playing the time-bending action shooter.
The story of the creation of Superhot starts in 2014 at a game jam featuring an FPS Challenge of 7 days. The demo was quickly developed and mounted on the Internet alongside a Kickstarter campaign.
The game’s demo is still available on the Superhot official website and it can be accessed here.
The developer managed to raise over $250,000 and Superhot is finally available in its full, time-bending rampage shooting incredibly monochromatic form.
The beauty and unique character of the game are what makes it stand out before all other first-person shooters on the market. The creators focused their attention on the gameplay rather than on the details of the places in which the action takes places.
In order to keep in line with the futuristic unique way in which the action is presented, the game features a small pallet of colors.
With a white and black background and red enemies, there is no fear of camouflaged adversaries that will surprise you at the worst possible moment.
Also, the most interesting feature of Superhot is the fact that you control the speed of the objects and characters around you. In simpler terms, when you move so does the rest of the world, when you stop, well, bullets stop in mid-air, waiting for your next move, literally.
This is the only advantage that the character has against the masses of red enemies that keep popping around every corner. The action that basically depends on the pause moments reminds the player of Equilibrium or The Matrix rather than COD or Doom.
The main thing that players must keep in mind at all moments is that pausing, or well, not moving is their only chance of surviving a series of encounters. When the world stops around you, you realize that that is the perfect moment to analyze the situation and come up with a solution for, let’s say, your lack of firepower.
It’s like in those scenes from the Robert Downey Jr. Sherlock movies when time slows down and he starts enumerating the best ways he can kick his opponent’s bacon.
The demo featured three stages, the complete game has thirty. You must defeat your flaming, red enemies in mansions, bars, alleyways, office buildings and border crossings. But as in any respectable FPS, the goal remains simply to hack your opponents into little, tiny, flaming pieces.
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